বৃহস্পতিবার, ৩ অক্টোবর, ২০১৩

New game mechanics: military traditions

Hi!

First of all, please accept my apologise for bad English. I hope everything I wrote here is undestandable.

The main idea of my suggestion is to replace GG/GA points with one counter. Let's call it "Honor points". As soon as "Honor" counter fills, player should adopt a new military tradition or get a new GA/GG. Like now, the counter limit increases with each military tradition/GA/GG.

Now the main part: each military tradition gives an unique improvement to certain units (see the examples below). These improvements are lost during the upgrade. Military tradition can be unlocked by certain techs, related to affected units. Also, "Honor" policy tree should affect Honor points gain rate and give 1-2 free military traditions.

Before I provide with some examples, I would like to explain what problems I have tried to solve with this suggestion:
1. Wars should represent some real history events (early Macedonian/Roman Expansion, crusades, WWI "trench wars" etc.)
2. Infantry, cavalry and armor units should be effective in offence. Ranged units shouldn't be all-purpose.
3. Early warmongering should be easier.
4. From the other side, early expansion should make later wars more difficult.
5. Usually there are more Great Generals and Great Admirals than needed.
6. Cities in medieval/renaissance are too difficult to capture.

Here are some military traditions I have in mind:

Spoiler:

ANCIENT/CLASSICAL:

Rubicon is crossed
All swordsmen cost no maintenance while outside your territory.

City pillagers
All spearmen and swordsmen gain +30% strengh when attacking a city without walls. Not applied to battering rams

Cavalry raiders
Horsemen and chariots gain triple gold when pillaging improvements

Highland sharpshooters
Archers and composite bowmen gain +20% ranged and melee strengh when on hills inside the friendly territory

MEDIEVAL/RENAISSANCE

Crusaders
Longswordsmen and Knights gain +20% strengh within 4 tiles of infidel enemy city

Battle Formations
Pikemen and Musketeers gain +15% strengh if adjacent to another pikeman/musketeer.

Dismounted Feudals
Knights have no penalty when attacking cities in melee. Mandekalu Cavalry gains +25% attack against enemy city.

Pavise
Crossbowmen have 30% defence against ranged attacks. Does not apply to longbowmen.

Rotten corpses
City attacked by trebuchet will suffer 33% ranged attack penalty for 1 turn. Effect is not cumulative.

LATE RENAISSANCE/INDUSTRIAL

Dragoons
Cavalry has defensive bonuses.

Grenadiers
Riflemen gain +30% attack against cities and 20% against other infantry.

Howitzers
Cannons ignore landscape obstacles

Of course in this case China UA should be nerfed a little. Also, some techs may give free traditions.

Source: http://forums.civfanatics.com/showthread.php?t=510830&goto=newpost

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